게임 번호
1315320
출시일
2022
개발
Psychic Software, Spiderwinkle Games
유통
Psychic Software
언어
영어, 프랑스어, 이탈리아어, 독일어, 스페인어 - 스페인, 일본어, 러시아어, 중국어 간체, 포르투갈어 - 브라질
플랫폼
SteamDB

목차

스팀앱

1. 한국어화
3. 평가 (공사중)

게임

4. DLC
5. 트레이딩 카드
7. 도전과제

2. 가격 (KRW)

갱신: 2년 전
원가:
세일: -
판매가:

6. 게임 소개

6.1 동영상

6.2 소개



The Necromancer's Tale is a narrative-driven top-down RPG where you play the role of a minor noble in the 18th Century, drawn into the Dark Necromantic Arts as you seek knowledge and revenge. Great power awaits... along with the weird, the morbid, and a gradual descent into madness.




Before you lies a great spellbook, filled with powerful rites of death and reanimation. Can you decipher the pages and master its arcane rituals without losing your mind or being strung up by the townsfolk? Your progress will require great determination, cunning and secrecy, as well as a willingness to confront difficult aspects of yourself and all humankind.




The Necromancer's Tale focuses on conversation, narrative and ritual more than on combat. Yes, there are battles, and tactical turn-based combat; however fighting on its own will not be a route to success. Choose your words wisely, because the characters you meet are already suspicious of the eerie events in town.




Unlike most RPGs, this isn't a hero's journey as they rail against an evil lord. It is a person's descent into madness as they plumb the depths of black magic in their search for revenge, the terrible things it asks of them and the uncomfortable choices they make in their search for power.

Spells and rituals are not treated like guns, that you acquire and then use without a second thought: the process of gathering/manufacturing materials and knowledge and then the process of putting them into action is non-trivial and is a focus of the game.

Confusing dreams, strange distant lights through the trees, spooky voices whispering your name, a loosening grip on reality - the game focuses on the unsettling experience of becoming a necromancer and transcending mortality, whatever that may mean... The game deals with themes of death, change, morality, and a gradually eroding sense of time and place.




The game takes a lightweight approach to mechanics. The player character has 9 skills (3 x physical, 3 x social, 3 x intellectual) which are used to open (or close) routes through the game's puzzles, conversations and conflicts. Choice and consequence are by design first and foremost, and to that end we've removed the RNG and instead allow you to choose which skill checks you pass - and which ones you fail. Interactive-environment mechanics are used for activities such as muggings, evading being witnessed, and rituals.

The game's simple yet descriptively deep turn-based combat system draws on our own award-winning tactical combat game, Darkwind: War on Wheels, as well as on classic pen-and-paper systems.

Central to gameplay is the Trust system, whereby your actions and words will directly affect how you are seen by the game's 150+ NPCs. If their trust drops too low, you will find your conversational choices are affected - if it drops further still, you will surely be tried in court and hanged, or lynched by a frenzied mob.