*음성이 지원되는 언어
2. 가격 (KRW)
6. 게임 소개
6.1 동영상
6.2 소개
Welcome To Zero Hour
Zero Hour is officially up for grabs in Steam! Jump in and experience true online tactical gameplay. We want to thank our community for the tremendous support and patience everyone has shown. Join our discord and get closer to the community and the game’s development. We hope you enjoy the game! We would like to clear a few things before you head in to make sure you have the optimal experience.
Bomb Defuse
In a Bomb game mode, As an attacker you are required to defuse the bomb after the Time says "1:20" remaining. Even if the enemy team is taken down, you will need to defuse the bomb.
Hostage
The Hostage is another unique feature in Zero Hour. The hostage is only shown in the planning table if someone is moving him and not otherwise. As a Terrorist Unit, you will need to keep an eye on them as not doing so can lead to them running away and extracting themselves, giving the Counter-Terrorists a free win. In a Hostage game mode, you cannot see the hostage's location in the planning table. One tricky way to know his position is to have 1 teammate shoot as you watch the planning table, you will be able to see a wave coming from the hostage's location. Hostages are also detained in CO-OP mode and can be held at gun point. So thread carefully.
Regions
Please make sure you select your proper region to get the best ping possible. You can always change the region through the settings>Gameplay menu. Also make sure if you are playing with friends that you all are in the same region to make sure no one is left behind when queuing for a match.
Training Ground
When you get in the game you will be first required to go through training, make sure in training you set up your sensitivity and basic settings. Go through the kill house which is in the other room. For the kill house follow the arrows to start in correct order. There are 21 targets in the kill house, many taking corners. If you miss one of them the trial will fail. Even if trial fails you can still head back to main menu and start quick match.
Voice Chat
Always use the voice chat to cooperate with your team members, as it is very important in our game. Not having proper team communication can lead to losing rounds.
CO-OP (Came with Newer Updates)
We added Co-Op mode where players can play to achieve the experience of SWAT units. This game mode will allow you to play bigger operations that you can either tackle solo or with a team of up to 5. With each operation, you are tasked to complete objectives such as bringing order to chaos. There are more objectives such as rescuing multiple hostages, arresting or neutralizing specific suspects and more which are being added down the line. Suspects may or may not have patrolling routes that are random every session and can interact with the environment to give it a challenge. They can hide under beds, tables and inside closets. They are also capable of taking a hostage and use them as a shield, making it harder for you to engage. Suspects can also surrender based on a few criteria; If a suspect is outnumbered from behind they will always surrender and if you are one on one with a suspect, based on the suspect's fear level, they may or may not surrender.
Ammo Check System (Came with Newer Updates)
The Ammo and Magazine count UI is removed and replaced with a manual ammo check system. This was done to make the game more authentic and intense while further adding to its core gameplay. This means keeping count of your ammo will be necessary. Holding down the check ammo button will keep the ammo on screen for as long as you want.
NVG (Came with Newer Updates)
Playing in the dark won't be the same when attackers have the ability to utilize Night Vision Goggles. It will allow images to be produced in levels of light approaching total darkness. But keep in mind that they are highly sensitive to bright lights, any illuminated room or object such as a flashlight will result in making you blind for a few seconds.
We really hope you enjoy the game and we really appreciate everyone's support!
Roadmap
The roadmap we have prepared for Zero Hour consists of new maps, bug fixes and new features.
Regarding new maps, we have plans to add 4 new maps to the game with its location being in Bangladesh. Each map will have it’s own unique story with various gameplay procedures
With bug fixes, we will always keep an eye out for bugs occurring for players as they post it in our community groups. In addition, we will pay close attention to any necessary changes or tweaks regarding the game via community feedback.
In the near future, we have plans to add more CO-OP and PVP maps along with work on improving animations. We will rework a few maps in order to fix flaws to enhance smooth and polished gameplay.
게임 정보
A tactical FPS with online team-based action game play that takes place in a variety of locations in Bangladesh with Real-life scale & resource management. Inspired by various other tactical shooter games, Zero Hour tries to bring a very grounded CO-OP and Team vs Team experience in locations with real-life scale (no video game scale) and resource management. In multiplayer, both sides are tasked to wipe out the other team and complete objectives. The defenders are tasked to protect the bomb from being defused and keep their hostage from being rescued and running away. On the contrary, the attackers are to defuse the bomb or rescue the hostage held captive. In the CO-OP mode, based on the map you decide to play in, will have several objectives that will need to be completed in order to call for extraction.
TACTICAL GAMEPLAY
Zero Hour brings a very grounded CO-OP, 5v5, team vs team, Close quarter combat experience to the game that focuses on two teams with each player having their own roles. The attackers utilizing shields, weapons and the planning table and the terrorists utilizing traps and gadgets in order to fortify the area. With CO-OP game mode will allow you to play bigger operations that you can either tackle solo or with a team of 5. The game mode will have a difficulty level of "Regular" or "Hardcore". The difficulty level will determine the reaction time and predictability of the enemies. The game mode will not prioritize killing all enemies and will allow stealthy approach to complete objectives. You will be able to arrest the enemies if in the right scenarios. You will also need to collect evidence, such as dropped guns from the enemy.
CO-OP
The CO-OP mode is a new installment we added where players can play to achieve the experience of SWAT units. This game mode will allow you to play bigger operations that you can either tackle solo or with a team of up to 5. With each operation, you are tasked to complete objectives such as bringing order to chaos. There are more objectives such as rescuing multiple hostages, arresting or neutralizing specific suspects and more which are being added down the line. Suspects may or may not have patrolling routes that are random every session and can interact with the environment to give it a challenge. They can hide under beds, tables and inside closets. They are also capable of taking a hostage and use them as a shield, making it harder for you to engage. Suspects can also surrender based on a few criteria; If a suspect is outnumbered from behind they will always surrender and if you are one on one with a suspect, based on the suspect's fear level, they may or may not surrender.PLANNING TABLE
At the start of each round, MS-09 Unit (The Attacking Team) can come up with strategies by drawing in the planning table with a 3D miniature version of the location being played similar to the use of blueprints. It can be used to direct teammates where to spawn and/or advance from. There are 3 types of marker that you can place around the planning table which can indicate danger and objectives. During this phase, The Terrorists (The Defending Team) will be given time to place traps and gadgets to aid in their defense strategy.
RESOURCE MANAGEMENT
Both Teams have resources that they need to manage per 3 rounds. The Attacking Team has 2 sets of 5 types of weapons while The Defending Team has 5 sets of 5 types of gadgets. This is crucial in terms of saving your resources, picking up and utilizing your opponent’s weapons, and not giving an advantage to your enemies
HOSTAGE
The hostage held captive by the defenders will have its own mindset which means it would run away if not careful. This indicates that it would be critical to keep an eye on the hostage and move it around wherever a player feels necessary.
DOORS
In order to bring a realistic approach, the doors help in encouraging slow and tactical gameplay. It would cause both teams to hesitate before entering a room since it will be oblivious to know what’s going on behind the door.
BREAKER SWITCH
The switch causes a complete blackout of the whole operation building that you're playing on. By doing this, the players won’t be able to visualize their surroundings unless they use the tactical flashlight.