게임 번호
2084450
출시일
2023년 2월
개발
Mountain 81
유통
Mountain 81
언어
영어*
*음성이 지원되는 언어
웹사이트 방문
플랫폼
SteamDB

목차

스팀앱

1. 한국어화
3. 평가 (공사중)

게임

4. DLC
5. 트레이딩 카드
7. 도전과제

2. 가격 (KRW)

갱신: 2년 전
원가:
세일: -
판매가:

6. 게임 소개

6.1 동영상

6.2 소개

Direct Contract is about Asymmetrical Warfare; most other games are based on characters with higher-tech guns that the enemy have the adversaries; this is a clear advantage. Most weapons are almost identical for each classification in today's world, making most modern warfare asymmetrical. Your opposition will have the capabilities to kill you as much as you have the capabilities to fight them.

Direct Contact is a team-based game on Special Forces groups worldwide, using Asymmetrical warfare and tactics. The enemy will communicate with other enemies and actively try to flank and kill you; we focus on many disciplines of military tactics from intense CQB situations, considering room shapes and layout, entry methods, and mid to long-range tactics.

Mission Intensity

The Missions of Direct Contact range in intensity. The players have to use everything in their arsenal to succeed.
  • Weaponry
  • Clothing
  • Player Placement
  • Tactics
  • Breaching Charges
  • Calculation and planning

The intensity of the game mission has some passion; it has got all real-life actions in one place; like if a shot is fired and hits the wall or the floor, the bullet can ricochet back as a reaction to the wall and roof hitting you.
The bullet has Real-life velocity and drop.

Air Support

The explosions in our game are almost photo-realistic. You will be able to call in airstrikes from the Eurofighter, F18, A10 Warthog, and the Sukhoi Su-25, with laser guidance munitions or even bombs that you have to Locate & call in yourself while enemies are actively hunting you down to kill you.
When the plane fires a missile, the missile bay ejector on the jet releases the missile from the wing missile bay.

Breach the Door

The game design keeps in mind a hostile territory where doors are not always open. Before attacking or crossing the door, you continually monitor the surrounding situation; you always take a look around or peak to move safely and attack your enemies at the right time.
The doors are designed and made functional so that the players can breach them when required. Peek the door or open the entire door and attack your enemies. You can also kick the door open.

Highly Detailed Battle Fields

Defeat your enemies on highly rich, detailed battlefields stretching over a large area.

Interact With Your Enemy

There is a proper system in Direct Contact which determines the enemy's game style. The players can interact with the enemy characters, push them under pressure, and surround them from all sides as a form of a fear system that will determine your enemy's game style.

Arrest the Enemy

Once your enemy has surrendered, you have the option to arrest the surrendering enemy. For example, you can not go up to a random civilian and stop him. The civilian will be smart enough to prove he is not the culprit.

Weapons

How hard an object is will define whether a bullet would ricochet, go straight through it, or even change direction. Your character will severely be affected in weapons handling; considering the injury, it still takes time for you to heal, get shot, and get downed! When you get hit, a friend will have to heal you up.

Goal

Our goal for the game is an immersive, intensive tactical team-based game player experience; down to the sounds and animations of our weapons, we want them to be as accurate as possible. We go into such detail that our game focuses on bullet physics. We also get honest advice from real veterans about tactics and sounds of weapons to action while holding to firing the guns.