게임 번호
222730
이름
출시일
2013년 5월 17일
개발
Abbey Games
유통
Abbey Games
언어
영어*, 프랑스어*, 이탈리아어*, 스페인어 - 스페인*, 네덜란드어*, 포르투갈어 - 브라질*, 독일어*, 중국어 간체*, 러시아어*
*음성이 지원되는 언어
웹사이트 방문
플랫폼
SteamDB

1. 한국어화

2. 가격 (KRW)

갱신: 2년 전
원가: ₩ 10,500
세일: -
판매가: ₩ 10,500

4. DLC

5. 트레이딩 카드

6. 게임 소개

6.1 동영상

6.2 소개

In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains, oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. Provide for them and they may thrive. Give them too much, and their greed may gain the upper hand.

Key Features

  • Control four mighty giants, each with their own unique abilities
  • Terra-form the planet to your will, experiment with different terrain types
  • A complex system of upgrades and synergies allows for endless styles of play
  • Observe humanity, let your giants praise or punish them
  • Enjoy an interesting art style and a strong soundtrack
  • Enrich the planet with over 100 plants, animals and minerals
  • Unlock new content by helping humanity achieve numerous developments

7. 도전과제

Abundant World
Finish an Era with at least 1000 Food being used by Villages.
Advanced World
Finish an Era with at least 1000 Tech being Used by Villages.
Agriculture
Finish an Era with a Village which has 150 prosperity using only Animals and Plants.
Alchemy
Have humans complete an Alchemist Project.
Alloys
Have humans complete a Blast Furnace Project.
Ancient Civilization
Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode.
Après-Ski
Have humans complete a Tavern Project.
Aristocracy
Finish an Era with a Village of 150 Prosperity using only Animals and Minerals.
Astronomy
Have humans complete an Observatory Project.
Booming Era
Finish an Era with 1200 Prosperity.
Calendar
Have humans complete a Plantation Project.
Canyon City
Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode.
Capital
Finish an Era with a Village which has 650 Village Prosperity.
Chosen People
Finish an Era with only one Village which has 175 Prosperity.
Civilized
Finish an Era with a Village which has 250 Prosperity.
Classical Era
Finish an Era with 450 Prosperity.
Colonization
Have humans complete a Hamlet Project.
Commerce
Have humans complete a Trader Project.
Construction
Have humans complete a Workshop Project.
Currency
Have humans complete a Customs House Project.
Desert Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
Desert Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
Desert Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
Desert City
Finish an Era with a Desert Village which has 500 Village Prosperity.
Desert Town
Finish an Era with a Desert Village which has 300 Village Prosperity.
Desert Tribe
Finish an Era with a Desert Village which has 100 Village Prosperity.
Developing Era
Finish an Era with 800 Prosperity.
Diverse Town
Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode.
Divided Planet
Finish an Era with at least 6 villages who all have at least 150 Village Prosperity.
Education
Have humans complete a University Project.
Entertainment
Have humans complete a Circus Project.
Famous Victor
Have humans complete a Historic Point Project.
Fantastic Era
Finish an Era with 1600 Prosperity.
Fantastic View
Have humans complete a Nature Park Project.
Farming
Have humans complete a Granary Project.
Farming Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Plants.
Fascism
Have humans complete a Barracks Project.
Feudalism
Have humans complete a Mill Project.
First World
Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode.
Fiscal-Military State
Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.
Fishing Village
Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.
For the Gods
Have humans complete a Monument Project.
Forest Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
Forest Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
Forest Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
Forest City
Finish an Era with a Forest Village which has 500 Village Prosperity.
Forest Town
Finish an Era with a Forest Village which has 300 Village Prosperity.
Forest Tribe
Finish an Era with a Forest Village which has 100 Village Prosperity.
Fresh Mountain Air
Have humans complete a Mountain Lodge Project.
Genesis Era
Finish an Era with 250 Prosperity.
Genesis Titan
Complete all orginal developments and projects.
Geology
Have humans complete a Geologist Project.
Golden Era
Finish an Era with 2000 Prosperity.
Grand Era
Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode.
Great Development
Finish an Era with a Completed Great Project.
Great Era
Finish an Era with 3500 Prosperity.
Great Vitality
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
Harbor Town
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders.
Hunter Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Animals.
Industrial Revolution
Finish an Era with a total of 2000 Tech in Use.
Legendary Warriors
Finish an Era with a Village which has at least 6 War Markers.
Level 2
Achieved level 2.
Level 3
Achieved Level 3.
Long Live the King!
Have humans complete a Castle Project.
Lords of the Sea
Have humans complete an Island Town Project.
Machinery
Have humans complete a Factory Project.
Market Revolution
Have humans complete a Multinational Project.
Mass Production
Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode.
Metal Casting
Have humans complete a Metal Casting Project.
Mining Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals.
Modern Agriculture
Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode.
Modern Banking
Finish an Era with 1000 Wealth in Use from Villages.
Modern Medicine
Have humans complete an Apothecary Project.
Modern Physics
Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode.
Mountain Town
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders.
Navigation
Have humans complete a Lighthouse Project.
Noble
Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode.
Nuclear Energy
Finish an Era with a Village with 1000 Tech in Use.
1-Hour Challenge: Bronze
Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode.
1-Hour Challenge: Gold
Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode.
1-Hour Challenge: Silver
Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode.
Overgrowth
Finish an Era with 2000 Food in Use from Villages.
Overpopulation
Finish an Era with a Village which has 1000 Prosperity.
Paganism
Have humans complete a Shrine Project.
Paradise Island
Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode.
Peaceful
Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode.
Physics
Finish an Era with a Village of 150 Prosperity using Plants and Minerals.
Pinnacle of Culture
Have humans complete an Opera Project.
Post-Classical Era
Finish an Era of 30 minutes with 600 Prosperity.
Prince of Orange
Finish an Era with a Village with 1000 Food in Use.
Questionable Ethics
Have humans complete a Mad Scientist Project.
Rich World
Finish an Era with at least 1000 Wealth being used by Villages.
Royalty
Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode.
Sailing
Complete a Fishing Docks Project.
Scientific Method
Have humans complete a Laboratory Project.
Shipwrighting
Have humans complete a Harbor Project.
Specialization
Finish an Era with a completed upgraded Project.
Specialized Economy
Finish an Era with 3 completed upgraded Projects.
Superior Development
Finish the Third Era with at least 1 Upgraded Great Project.
Superior Vitality
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
Survivor
Finish an Era with a Village which has 500 Prosperity and 60 Danger.
Swamp Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
Swamp Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
Swamp Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
Swamp City
Finish an Era with a Swamp Village which has 500 Village Prosperity.
Swamp Town
Finish an Era with a Swamp Village which has 300 Village Prosperity.
Swamp Tribe
Finish an Era with a Swamp Village which has 100 Village Prosperity.
Theocracy
Have humans complete a Sacrifice Altar Project.
Theology
Have humans complete a Temple Project.
Trade Route
Have humans complete a Market Project.
Traditional Medicine
Have humans complete a Druid Project.
Treasury
Finish an Era with a Village with 1000 Wealth in Use.
The First Era
Finish the first Era.
A New Beginning
Finish the second Era.
A New Threat
Finish the third Era.
Universal Healthcare
Have humans complete a Hospital Project.
Utopia
Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode.
Venture Capital
Have humans complete a Bank Project.
Vibrant Era
Finish an Era with 1000 Prosperity.
Violent Victory
Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode.
Vitality
Finish an Era with a village which has at least 50 of each Resource.
World Economy
Finish an Era with at least 3 Completed Great Projects.
Writing
Have humans complete a School Project.