스팀 최근 평가
없음
스팀 모든 평가
스팀앱 평가
2. 가격 (KRW)
갱신:
2년 전
원가:
₩ 26,000
세일:
-
판매가:
₩ 26,000
6. 게임 소개
6.1 동영상
6.2 소개
Survive the Nights is a unique FPS survival game focusing on teamwork, fortification, creativity and strategy. Secure a structure or roam free, the choice is yours. Survive the Nights focuses on realistic survival, post zombie infestation. The game takes advantage of day and night cycles. Preparing during daylight hours when moving around the world is less risky. Make use of existing structures instead of building them. Play as a team to better your chances to survive each night.
Use the day time hours to roam the island, find loot and prepare for the night to come. Fortify structures, set traps, start fires, get meals and bandages ready. When the night falls, you will not want to venture too far from a secure structure.
Here's some of what Survive the Nights has to offer in its first public alpha build. Please remember, we’re dedicated to listening to the players. If you have any suggestions, share them our discord. and steam community hub. We’re listening!


The dead are a real threat and will kill an unprepared player quickly.
Zombie behavior is not the same around the clock. You'll find zombies during the day slower, more docile and lurking in the shadows. They will attack but for the most part need some provoking.
Night zombies on the other hand are far more aggressive. They can see further, they're faster, more agile and spawn in greater numbers. They will actively hunt the player so always be on the lookout.



Structures are all exciting as there’s no “base building”. You can take control of an already existing structure, fortify and hunker down.


Realistic food and drink intake is a big part of the game. You don't need to eat too frequently so eating and drinking feels like a smooth mechanic and less like a burden. Eating and maintaining a proper diet can even result in character buffs.


Getting around an island the size of this one isn’t easy on foot.

Powering a structure can provide light to make night time activities easier. Some structures also require electricity to power interior and exterior doors.

Simplified text based inventory and crafting allows us to greatly expand on in game items and crafting possibilities without the graphical overhead.

The placement system allows for players to move any crafted or found physical game drop as they see fit. Placement will allow for players to make a structure feel more like their own.


Our mental health system is being developed to discourage "Kill On Sight" mentality. The zombies are a real threat and you’ll better your chances of surviving with friends and not killing every stranger that comes walking by. PVP is still a factor as it should be and there are means to correct a negative mental state.

Our weather system is dynamic including all four seasons along with seasonal vegetation and foliage.


There’s a big difference between day and night, remembering that may be key to your survival. Day and night cycles make for dynamic gameplay. Zombies are scarce and far more docile during daylight hours. Nightfall brings out dead so it’s best to be indoors by then. Traveling at night is not advised. Using a firearm in a town at night would draw hordes. It’s best to stick indoors unless you have a large group of friends.

Server based leader boards allow you to see who has survived the longest on the server. Each player will also have personal stats seen via the main menu. The game also tracks global stats, seen on our website/forum and discord server.


Something we’re including right from the first alpha build is steam achievements. How many nights will you survive? Just like all of our features we’ll gather ideas for Steam Achievements from the community. We’ll expand greatly on achievements but you’ll have many to earn in early access such as nights survived, trees felled, times killed, zombies killed etc.

Use the day time hours to roam the island, find loot and prepare for the night to come. Fortify structures, set traps, start fires, get meals and bandages ready. When the night falls, you will not want to venture too far from a secure structure.
Here's some of what Survive the Nights has to offer in its first public alpha build. Please remember, we’re dedicated to listening to the players. If you have any suggestions, share them our discord. and steam community hub. We’re listening!


The dead are a real threat and will kill an unprepared player quickly.
Zombie behavior is not the same around the clock. You'll find zombies during the day slower, more docile and lurking in the shadows. They will attack but for the most part need some provoking.
Night zombies on the other hand are far more aggressive. They can see further, they're faster, more agile and spawn in greater numbers. They will actively hunt the player so always be on the lookout.



Structures are all exciting as there’s no “base building”. You can take control of an already existing structure, fortify and hunker down.
- Every door can be padlocked
- Plank over windows on the interior and exterior
- Power structures to provide much needed light
- Set traps outside/inside doors and windows
- Select and secure fixed containers with locks


Realistic food and drink intake is a big part of the game. You don't need to eat too frequently so eating and drinking feels like a smooth mechanic and less like a burden. Eating and maintaining a proper diet can even result in character buffs.
- Realistic calorie consumption
- Realistic hydration system
- Only eat what you need for a day
- Eat more and build your calorie, stamina and overall health stats
- Consume cooked foods to lower your chance of sickness
- Hunt game for larger meals



Getting around an island the size of this one isn’t easy on foot.
- Realistic fuel consumption
- Realistic part system
- Vehicles support more than one passenger
- Vehicles can power structures

Powering a structure can provide light to make night time activities easier. Some structures also require electricity to power interior and exterior doors.
- Power an electric meter with a generator
- Power a set radius with a generator in the wild
- Supply a structure or area with electricity
- Power lights
- Crafted electrical items like work lamps
- Power gas pumps to retrieve fuel

Simplified text based inventory and crafting allows us to greatly expand on in game items and crafting possibilities without the graphical overhead.
- Simplified crafting system
- Combine common items to create other useful loot
- Create tools like axes, hammers and hatchets by combining crafted handles and found tool heads
- Craft canteens to store and purify water
- Combine food items with canteens to create meals that are ready to cook
- Easy to navigate an search for recipes
- Search based on recipe or ingredient
- Use large and small workbenches to craft items both large and small

The placement system allows for players to move any crafted or found physical game drop as they see fit. Placement will allow for players to make a structure feel more like their own.
- Manipulate any loot drop
- Placement directly from the inventory
- Place and store goods on counters, shelves or tables
- Organize your safe house


Our mental health system is being developed to discourage "Kill On Sight" mentality. The zombies are a real threat and you’ll better your chances of surviving with friends and not killing every stranger that comes walking by. PVP is still a factor as it should be and there are means to correct a negative mental state.
- Kill players repeatedly and pay the price
- Eat raw or rancid foods and lower your mental state
- Eat warm meals or fresh foods to raise your mental state
- Extreme lows in the mental health stat will result in death

Our weather system is dynamic including all four seasons along with seasonal vegetation and foliage.
- Dynamic lighting
- Dynamic seasons
- Day and night cycles
- Realistic star and moon positions
- Random weather events such as rainstorms and snowstorms
- Mist and fog system

- Large hand designed world
- Woodlands
- Campgrounds
- Starting Camps
- Shipping container camps
- Farmland
- Cabins
- Meadows
- Rivers
- Large road system
- 100’s of fortifiable structures

There’s a big difference between day and night, remembering that may be key to your survival. Day and night cycles make for dynamic gameplay. Zombies are scarce and far more docile during daylight hours. Nightfall brings out dead so it’s best to be indoors by then. Traveling at night is not advised. Using a firearm in a town at night would draw hordes. It’s best to stick indoors unless you have a large group of friends.
Day Cycle
- Fell trees
- Craft planks
- Hunting and trapping
- Gather loot and food
- Fortify a structure
- Secure doors and containers with locks
- Fuel generators and prepare power systems
- Light a fire to keep your health up
- Craft bandages and prepare for the night
Night Cycle
- Team up with friends
- Hunker down in your secured structure
- Avoid firearms use melee
- Remain as quiet as possible
- Start generators and power structures
- Set structure traps
- Cook meals indoors on wood stoves
- Try to survive the night

Server based leader boards allow you to see who has survived the longest on the server. Each player will also have personal stats seen via the main menu. The game also tracks global stats, seen on our website/forum and discord server.


Something we’re including right from the first alpha build is steam achievements. How many nights will you survive? Just like all of our features we’ll gather ideas for Steam Achievements from the community. We’ll expand greatly on achievements but you’ll have many to earn in early access such as nights survived, trees felled, times killed, zombies killed etc.
7. 도전과제

Welcome to Addersfield Airport
Visit the airfield entrance

Enter the Air Control Tower
Reach the top of the air control tower

Accessories
Use an attachment

Winner Winner
Consume a chicken

Choke a Chicken
Kill a chicken with a bear trap

Keep it Clean
Use a cleaning kit

Make it Clean
Purify dirty water making it safe to drink

First Gulp
Have your first drink

Dinner is Served
Cook your first meal

Medium Well Please
Cook a piece of meat over a fire

Let Me Axe You Something
Craft an axe or hatchet

Craft Bandages
Craft bandages from clean rags

Make it Clean
Craft a cleaning kit

Batter Up
Craft a defense weapon

Time to Grill
Craft a campfire cooking grill

Smash It!
Craft a hammer

That's My Lock
Craft a lock kit

Boards Boards Boards
Craft a plank

Hasp and Staple
Craft a hasp and staple

Trapping Ain't Easy
Craft a trap

That's Gonna Leave a Mark
Take fall damage

Timber!
Fell a tree

Locks Acquired
Craft a combination lock in game

Always Points North
Find a compass in game

Electrics On Me
Find a generator

Locked and Loaded
Find a yourself a gun

Getting Around
Find yourself a map

Hand Vice
Find a pair of Pliers

Get Screws
Find a box of screws

Fire Starter
Start your first fire

Dinner is Served
Cook your first meal

Craft a Canteen
Craft a canteen using scrap metal

Feeling Safer
Place a plank on a window

Harvest Time
Harvest a few pieces of cloth

Gone Scrap’n
Find scrap metal in the world

Gone Gather’n
Find something to burn

Liquid Gold
Find a source of hydration

No Batteries Included
Find AA batteries

Prime Cut
Harvest from a dead animal

Nails All Over
Find nails

Boom Headshot
Take a zombie out with a headshot

Hunting for Dinner
Take out your first animal

ROADKILL
Run someone over

Gotcha!
Kill a zombie with a trap

That's My Stuff
Secure a container

All Safe and Sound
Secure a door

Medication Time
Take your first dose of medicine

Survive the Night
Survive your first night

Two Weeks Down
Survive 14 consecutive nights

Survive 2 Nights
Survive 2 consecutive nights

One Month Down
Survive 28 consecutive nights

Survive 4 Nights
Survive 4 consecutive nights

One Week Down
Survive 7 consecutive nights

Lights, Something, Action!
Power a structure

I'm a Mechanic!
Repair your vehicle

Dream Weaver
Sleep in a bed or on sleeping mat

This is My House and I Have to Defend It!
Set a trap

Make Your Bed
Craft a sleeping bag

It's Alive
Start a vehicle

MOAR POWER!
Start a generator

Trailblazer
Find a trail sign

Welcome to Addersfield
Visit the Addersfield sign

Welcome to Black Rock
Visit the Black Rock sign

I Can See My House From Here
Visit Mount Baron's peak

Welcome to Oldtown
Visit the Oldtown sign

Welcome to Sage Creek
Visit the Sage Creek sign

Welcome to Union Point
Visit the Union Point sign

It's an Ugly Business
Kill your first zombie

One Dozen Dead
Kill 12 zombies

10*10
Kill 100 zombies

A Grand Achievement
Kill 1000 zombies

Turning Pro
Kill 250 zombies

Nifty Fifty
Kill 50 zombies

Half Way to a G
Kill 500 zombies





히든 도전과제 완료방법 (english)