게임 번호
605450
이름
출시일
2018년 10월 3일
개발
Sólfar Studios
유통
Sólfar Studios
언어
영어*
*음성이 지원되는 언어
플랫폼
장르
SteamDB

목차

스팀앱

1. 한국어화
3. 평가 (공사중)

게임

2. 가격 (KRW)

갱신: 3년 전
원가: ₩ 31,000
세일: -
판매가: ₩ 31,000

6. 게임 소개

6.1 동영상

6.2 소개

Death Is Not The End.

In Death, In Early Access! (Dev Blog #1)


Glorious phantoms of the afterlife, welcome to In Death!

My name is Petur Thorarinsson (aka Scarpia) and I am the person responsible for In Death’s creative vision and game design here at Solfar Studios. Previously a resident at CCP Games for over a decade working on various titles and ultimately serving as game design director for EVE Online, before making a joyous leap to Solfar two years ago straight into the deep end of VR development.

After running an awesome closed beta since mid December, we are excited and proud to be bringing In Death to Early Access. This was made possible by our dedicated group of beta testers that helped us improve and refine our game to the point where it is ready for a much wider audience. There is still a lot to be done and more content to be added, and during this next phase we will continue relying on our players’ invaluable feedback to help steer us in the right direction and continuously evaluate what will make In Death the best it can possibly be.


By the end of 2016, after the initial launch of Everest VR, we decided to incorporate some of the learnings we had received to hone our plans for our first VR game. We felt like the current sentiment in the VR gamer community was that people were starving for a hard core VR game, with high replay value. An old school game that was unpredictable, tough as nails, kill-me-plenty demoralizer and unapologetic destroyer of dreams. Incidentally, this was also the game we wanted to play ourselves, so we pivoted to explore a new concept which ultimately became In Death.

We have a deeply rooted passion for building immersive experiences; worlds filled with beauty and lush environments. For increased immersion we wanted to rely on physical skills and real-world metaphors as much as possible to minimize the game’s needs for immersion breaking UI elements. To this end, we started looking for fun and strategic solutions to incorporate locomotion into the core game loop.

The defining prototype was tested and reviewed by the whole team on our last day before breaking off for the holidays in 2016. We had made a massive procedurally generated world in the sky that was crawling with wraiths. As a player, you had a bow and a shield, and two types of arrows. One arrow to kill enemies with and one arrow to teleport with.


The ‘aha’ moment came when we realized how impactful and rewarding it was to weave these simple mechanics together to beat tough situations. Since the player only moved once the teleport arrow made impact, meant that they had a moment to block, retaliate or ready their next arrow while the teleport arrow was still in the air. Upon a successfully aimed teleport, a skillful player could already be lined up perfectly for his next shot when the movement happened to score a point-blank headshot in the back of his enemy’s skull. Furthermore, a poorly aimed teleport arrow could trap the player in hellish situations.

We felt like the game genre that would synergize best with our prototype and creative vision, was to design In Death as a Dantean journey with heavy rogue-like elements, supported by a deep achievement-based progression system that gradually unlocked new gameplay options and greater challenges for the player from one playthrough to the next.


True to rogue-like games, In Death has procedurally generated worlds, filled with random enemy encounters and loot. When you die, apart from an entry to the global leaderboard, your progression in that playthrough is permanently lost. Your account progression however is persisted in the form of achievements you gradually unlock (sometimes over multiple playthroughs). All achievements in-turn unlock new items you can find in subsequent playthroughs and higher baseline character stats. Additionally, new and tougher enemies will start populating the world as you unlock more achievements. If you let an inexperienced friend try out In Death using your high-level account, unless you want them to transform into a blood-soaked pincushion within the first few seconds, make sure to launch the game in demo mode and have them play through the tutorial.

In Death is not for the faint of heart, but we hope you’ll muster up the courage to plant your feet in the afterlife.

Yours In Death and beyond,
Scarpia
Twitter: @pthorarinsson
subreddit: https://www.reddit.com/r/inDeath


게임 정보

In Death's dream kingdom, Heaven is abandoned. Amongst its crumbling ruins, forsaken souls, angelic creatures and demons alike have run amok. Only a courageous hero that dares to venture deep into the Afterlife will be able to restore Harmony.

A VR shooter with roguelike elements, In Death´s surreal medieval setting is presented in a procedurally generated world with monsters, mysteries and loot. Driven by an achievement-based progression system that advances between sessions, each run is unique, with unpredictable outcomes.

Features and Highlights:


A VR Shooter with Roguelike elements:
Inspired by classic Roguelike dungeon crawlers, In Death pays homage to this merciless genre favoured by core gamers. With no save points, each procedurally generated run uses a random seed to generate the map with randomized enemy and loot spawn points. Game progression is driven by an achievement system that persists across each run and scales the difficulty level of the game in lockstep with your mastery of it.

Ranged Combat, Perfected:
Make intense kills with your longbow, while using your shield to both block ranged attacks or defend against short-range melee threats. Shield bash enemies threatening to swarm you and buy yourself precious time for that short-range headshot.

Upgrade your bow with a host of special arrows gained by looting monsters, finding pick-ups or by visiting in-level Reliquaries where you can power up with a range of intense special arrows to help you blast through ever harsher enemy encounters.

Unique locomotion system:
In Death introduces an innovative, fresh movement system tailored for VR comfort and perfectly coupled with your fighting stance. Switch instantly from combat arrows to a magic teleport arrow to navigate anywhere you can shoot. If you prefer, throw the single-handed teleport shard to perform short strafes, dash around corners or quickly retreat from overwhelming opposition.

And if you prefer free movement, In Death allows you to opt for a classic free movement style of navigation that layers onto the primary combat locomotion afforded by your teleport arrow and shard. The choice is yours.

Global, Cross Platform Leaderboards & Personal Stats:
Fight your way to pole position on the global leaderboards, competing for placement in the all-time top 10 rankings or the 24 hour leaderboard. All VR players compete together, irrespective of their VR rig of choice. And track your own progress with statistics showing your current run stats against your personal best performance.

Beautiful, Medieval Setting:
Powered by Unreal Engine, In Death pushes the boundaries of visual performance in VR. Optimized to scale performance to take the best possible advantage of your PC, we strive to bring a high level of visual polish to your experience, with more to come as we progress through Early Access to Full Release.

Convenience Settings for Your Playstyle (and Friends):
Play right- or left handed, seated or standing, and with or without snap rotation depending on your sensor setup. And switch into Demo mode without sacrificing your progression if your friends want to jump in.

7. 도전과제

Patron Of The Reliquary
Buy an item from a Reliquary
Challenge Them
Challenge another player
Crossbow Mastery
Complete Paradise Lost using the crossbow
Escape Pit of Immolation
Emerge back from Pit of Immolation
Escape Pit of Perdition
Emerge back from Pit of Perdition
Escape Pit of Reformation
Emerge back from Pit of Reformation
Bone Collector I
Deal 10,000 damage in one afterlife
Bone Collector II
Deal 100,000 damage in one afterlife
Bone Collector III
Deal 1,000,000 damage in one afterlife
Harbinger of Pain
Score 26 headshots in one afterlife
Harbinger of Misery
Score 56 headshots in one afterlife
Harbinger of Sorrow
Score 126 headshots in one afterlife
Harbinger of Torture
Score 266 headshots in one afterlife
Harbinger of Anguish
Score 666 headshots in one afterlife
Pit of Immolation Mastery
Complete Pit of Immolation at full health
Pit of Perdition Mastery
Complete Pit of Perdition at full health
Pit of Reformation Mastery
Complete Pit of Reformation at full health
Picking Up The Pieces I
Loot 6,000 gold pieces in one afterlife
Picking Up The Pieces II
Loot 12,000 gold pieces in one afterlife
Picking Up The Pieces III
Loot 24,000 gold pieces in one afterlife
Arrow of God
Make the most unbelievably long Headshot
Inconceivable!
Make a Headshot from a mile away
Target Practice
Make a Headshot from far away
Lay Them To Rest I
Exterminate 21 Abominations
Lay Them To Rest II
Exterminate 71 Abominations
Lay Them To Rest III
Exterminate 251 Abominations
Lay Them To Rest IV
Exterminate 851 Abominations
Lay Them To Rest V
Exterminate 3001 Abominations
Bane
Kill a large number of enemies with a single Curse
Eternal Rapture
Kill a large number of enemies with a single Tempest
Vanquish the Nephelim
Defeat Anakim The Abominable
Storm the Abbey I
Slaughter 23 Monks
Storm the Abbey II
Slaughter 73 Monks
Storm the Abbey III
Slaughter 233 Monks
Storm the Abbey IV
Slaughter 833 Monks
Storm the Abbey V
Slaughter 3033 Monks
Burn The Witch I
Execute 9 Banshees
Burn The Witch II
Execute 29 Banshees
Burn The Witch III
Execute 69 Banshees
Burn The Witch IV
Execute 159 Banshees
Burn The Witch V
Execute 409 Banshees
Clear Sky I
Murder 16 Cupids
Clear Sky II
Murder 66 Cupids
Clear Sky III
Murder 266 Cupids
Clear Sky IV
Murder 966 Cupids
Clear Sky V
Murder 3666 Cupids
Assassin
Kill 666 enemies who haven't noticed your presence
Fire & Ice
Kill a frozen enemy with fire
Crucify The Fallen
Defeat Gabriel The Fallen
Devocate The Tormented I
Banish 21 Ghosts
Devocate The Tormented II
Banish 61 Ghosts
Devocate The Tormented III
Banish 181 Ghosts
Devocate The Tormented IV
Banish 561 Ghosts
Devocate The Tormented V
Banish 1701 Ghosts
Abolish The Incubi I
Kill 9 Incubi
Abolish The Incubi II
Kill 39 Incubi
Abolish The Incubi III
Kill 149 Incubi
Temple Raider I
Slay 3 Temple Knights
Temple Raider II
Slay 16 Temple Knights
Temple Raider III
Slay 80 Temple Knights
Temple Raider IV
Slay 540 Temple Knights
Temple Raider V
Slay 2190 Temple Knights
The Unwanted I
Save 3 Orphans in one afterlife
The Unwanted II
Save 5 Orphans in one afterlife
The Unwanted III
Save 7 Orphans in one afterlife
The Innocent I
Bring salvation to 3 Orphans
The Innocent II
Bring salvation to 23 Orphans
The Innocent III
Bring salvation to 103 Orphans
River Of Blood I
Kill 9 enemies within a short time period
River Of Blood II
Kill 15 enemies within a short time period
River Of Blood III
Kill 21 enemies within a short time period
Let them Burn
Kill 266 Burning enemies
Purging the Wicked
Kill 266 Cursed enemies
Freezing Hell
Kill 266 Frozen enemies
The Great Plague
Kill 666 Poisoned enemies
Armageddon
Kill 101 enemies with Wrath of God
Torrent of Blood
Kill 101 enemies with Combat arrows
Sinful Current
Kill 666 enemies with Azure Fury
Turn to Ashes
Kill 666 enemies with Cataclysm
Death by a Thousand Needles
Kill 666 enemies with Barrage of Needles
One Step Ahead
Kill 101 enemies with Incursion
Eastern Wind
Kill 666 with Tempest
Smite
Kill 666 enemies with Ball of Lightning
Paradise Lost Mastery
Defeat Gabriel The Fallen at full health
Paradise Lost On A Budget
Complete Paradise Lost without spending gold
Paradise Lost Trial I
Complete Paradise Lost in 33 minutes
Paradise Lost Trial II
Complete Paradise Lost in 27 minutes
Paradise Lost Trial III
Complete Paradise Lost in 21 minutes
Pit Of Immolation Trial
Complete Pit of Immolation in 7 minutes
Pit Of Perdition Trial
Complete Pit of Perdition in 8 minutes
Pit Of Reformation Trial
Complete Pit of Reformation in 9 minutes
RIP
Die
Purgatory Mastery
Defeat Anakim The Abominable at full health
Purgatory On A Budget
Complete Purgatory without spending gold
Purgatory Trial I
Complete Purgatory in 38 minutes
Purgatory Trial II
Complete Purgatory in 32 minutes
Purgatory Trial III
Complete Purgatory in 26 minutes
Make it Bleed
Reduce Anakim The Abominable to 70% Health
Ruffle His Feathers
Reduce Gabriel The Fallen to 50% health
The Reckoning
Succesfully respond and win a challenge from another player
Bonk!
Knock a Cupid out of the sky using your shield