목차

스팀앱

1. 한국어화
3. 평가 (공사중)

게임

2. 가격 (KRW)

갱신: 1년 전
원가: ₩ 10,500
세일: -
판매가: ₩ 10,500

6. 게임 소개

6.1 동영상

6.2 소개

This mountain is rich in mystic gems. Combine gems to open up new rooms, providing new ways to dig up gems. Race against other players or race together against the clock to dig the greatest mine in this fast-paced, easy-to-learn strategy game.

Features
  • Leverage more than 60 room abilities
  • 20 unique player skills adorned with dwarven poetry
  • Competitive, cooperative, and solitaire game modes (1-7 players)
  • Online and hotseat multiplayer options
  • Cross-platform play: iOS, Android, Windows, Mac, and Linux versions can all play together
  • Play a quick game and watch the action unfold, or play an asynchronous game where you only need to take one turn per day
  • 4 levels of AI to play with or against
  • Faithful adaptation of the Gem Rush board game, programmed by the designer

Reviews of the Board Game (first edition)


"The gameplay is great, I think it's a super fun game...This is a great tile-laying exploration game, one that I would very much recommend..."
Zee Garcia - The Dice Tower

"It's a nice little filler game...it's all about optimizing your turns, making sure you're in a position where you can maximize your options depending on which cards you're going to draw."
Ricky Royal - Box of Delights

"A simple, light game...the gives me enough to think about and keep me engaged. I personally like the fact that the game feeds me constantly new problems to solve."
Marco Arnaudo

How to Play

On your turn, move up to 3 steps in the mine, then do one action.


Building Rooms
Building rooms is the main way to score points! If you move into a room that doesn't exist yet, you have to build it. Spend cards from your hand that include all the gems on the door you're building. (Most cards have 2 gems, and can be spent as either or both!) Choose the rotation of the new room and add it to the mine.

Collecting Gems
For your action, use a room's special ability to draw more gem cards. Different rooms have different rules for drawing cards, so choosing the right room for your situation is key! (If you can't find a useful room, you can always draw a single card instead.)

At the start of your next turn, if you have more than 4 cards, you'll have to discard down to 4.

Winning
In Rush Mode, the players race against each other. Have the most points at the end of the round when anyone reaches the point target.

In Crisis Mode, the players race against the clock. You'll be forced to "burn" cards from the deck every turn, removing them from the game. Reach the target score before the cards are all gone!

7. 도전과제

Journeyman
Finish a Crisis Mode game with a combined score of 45 or more
Artisan
Finish a Crisis Mode game with a combined score of 55 or more
Expert
Finish a Crisis Mode game with a combined score of 65 or more
Master
Finish a Crisis Mode game with a combined score of 75 or more
Apprentice
Finish a Crisis Mode game with a combined score of 35 or more
Blazing
Score 20 points within the first 5 turns of a game
Quick
Score 15 points within the first 5 turns of a game
Fleet
Score 20 points within the first 6 turns of a game
Rapid
Score 20 points within the first 7 turns of a game
Feat of Fleetness
Enter 5 distinct rooms in a single turn
Feat of Focus
Use 4 cards in a single construction
Feat of Renewal
Use all your cards on construction, then gain at least 3 new ones before your next turn
Feat of Bounty
End a turn with 7 or more cards in your hand
Feat of Intricacy
Perform a construction where you score at least double the door's normal value (and more than zero)
Feat of Fortune
Reveal and keep 4+ cards when using a room ability
Feat of Finesse
Build a door costing 2+ gems while keeping 3+ cards in your hand
Master of All Trades
Perform 20 different Feats
Jack of All Trades
Perform 10 different Feats
Feat of Dedication
Finish a game where the combined cost of the doors you built was higher in your player color than any other color
Feat of Persistence
In a single turn, build a room, and then build one of the doors in the newly-constructed room
Feat of Intensity
Build a 5-point one-color door
Feat of Diversity
Build a 6-color door
Feat of Discovery
Build 3 rooms in a single turn
Feat of Grandeur
Score 20+ points in 3 consecutive constructions
Feat of Leverage
Perform a construction where you score at least 2 points per card used
Feat of Planning
Build a 6-point door
Feat of Density
Score 4+ points on each of 2 consecutive turns
Feat of Constancy
Score 2+ points on each of 3 consecutive turns
Feat of Evasion
Score 3+ points from constructions in a single turn playing only Diamond Dust
Feat of Asceticism
Finish a game where the combined cost of the doors you built was lower in your player color than any other color
Feat of Precision
Perform a construction where you utilized every gem you played
Versatile
Play a game in each mode
Old Hand
Play 27 online games
Practiced
Play 3 online games
Seen it All
Play 81 online games
Veteran
Play 9 online games
Neophyte
Play an online game
Great and Small
Play a game with each number of players
Start Digging
Score your first point
Dig
Score 100 points across any number of games
Dig, Dig, Dig!
Score 1000 points across any number of games
Dig Deep
Score 2500 points across any number of games
Dig More
Score 400 points across any number of games
Dig it All
Score 5000 points across any number of games
Initiative
Score 3 points on your first turn
Good Initiative
Score 4 points on your first turn
Great Initiative
Score 5 points on your first turn
Fantastic Initiative
Score 6 points on your first turn
Astonishing Turn
Score 10 points in a single turn
Startling Turn
Score 8 points in a single turn
Amazing Turn
Score 9 points in a single turn
Impressive Turn
Score 7 points in a single turn